4/22/2024 0 Comments Nier automata huge 2b ass![]() ![]() ![]() It seems like it's merits are the fact it mixes a lot of gameplay ideas onto an RPG package, but it seems like it's weird for the sake of being weird - mostly. A single player game that actually has an end game, kinda like FFXV.Ĭlick to expand.Nier is a game that morphs quite a bit the more you play it. Has satisfying progression for levels, weapons and attacks for your bot. Starts off as a shmup, goes into 3d action adventure, side scrolling action, open world and linear segments, puzzle, Atari-esque mini games, Metroidvania and probably more but I haven't finished it in a while so I don't remember them all Nier meshes many genres of games together. She is closer to 2b but has some unique skills as well. I forgot the last playable character's designation.A.something. The game's story warrants 2-3 playthroughs with 2b and 9s playing very differently. Music is basically unmatched, I dare you to find a "favorite music in a game" thread and not see this game mentioned. Ok since people seem to have selective amnesia, Nier is awesome because: Maybe I'm wrong, maybe the fandom is really just all about dat booty. Personally, I really appreciate the existence of niche cult games, even if many them don't appeal to me at all.Īnyway, that's a lot of text for a mostly pointless counter argument to why every game should have modern save features. If it became too conventional it might appeal to more people but it wouldn't have the same kind of passionate following. I think a large part of the reason Nier as a whole has such a passionate fanbase is due how it does unconventional things, which has an extreme appeal to a smaller subset of people. I'm not going to say the intro of Nier Automata necessarily benefits from this archaic implantation, but I think there's merit to at least try out different things. To me, that totally dissolves any tension in fighting the boss and even makes the entire fight pointless. I think an example of the extremes a forgiving checkpoint/save system can be pushed to is Godfall, where you can literally throw yourself into the boss until he dies, due to the checkpoint system. As a whole, I agree with you that most modern games greatly benefit from efficient and forgiving save systems.īut even so I would argue that you could design a game where a punishing save structure can be a part of whatever experience you're trying to make. ![]()
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